In many ways, Spindlewheel is more of a scaffolding than a single game with a rigid set of rules—and this microgame compilation is a shining example of the breadth and depth that the scaffolding has to offer. The generators and maps offer an immediate and easy avenue for new players to learn the flexibility of the Spindlewheel deck, whereas more sophisticated spreads like Detective and The Mountain provide players the chance to exercise more lateral storytelling connections. The collaborative nature of these games makes them approachable for veterans and newcomers alike.
Played this at Narrative Games Northwest. First Detective, then Meet Me In the Field of Honour At Dawn. Both very interesting. It challenged my brain's creation power a lot.
For me, it seemed to work very well with character creation (as in early MMITFOHAD), and action or link creation was much harder (as in late MMITFOHAD or part of Detective). But I imagine I would become more proficient at ideating links/ctionss as I got more comfortable with the card-to-creation dynamic. It also may have been the "luck of the draw" as it were.
I'm glad this exists. I'd love to see more like this.
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is there any easy way to play this digitally? i think it looks very interesting but i dont know anyone to meet up with and play it physically
Tabletop Simulator on Steam :-)
In many ways, Spindlewheel is more of a scaffolding than a single game with a rigid set of rules—and this microgame compilation is a shining example of the breadth and depth that the scaffolding has to offer. The generators and maps offer an immediate and easy avenue for new players to learn the flexibility of the Spindlewheel deck, whereas more sophisticated spreads like Detective and The Mountain provide players the chance to exercise more lateral storytelling connections. The collaborative nature of these games makes them approachable for veterans and newcomers alike.
Played this at Narrative Games Northwest.
First Detective, then Meet Me In the Field of Honour At Dawn.
Both very interesting. It challenged my brain's creation power a lot.
For me, it seemed to work very well with character creation (as in early MMITFOHAD), and action or link creation was much harder (as in late MMITFOHAD or part of Detective). But I imagine I would become more proficient at ideating links/ctionss as I got more comfortable with the card-to-creation dynamic. It also may have been the "luck of the draw" as it were.
I'm glad this exists. I'd love to see more like this.