Major Arcana fix


  • Finally came up with a Major Arcana rule I think will work, though it still needs playtesting before I can say it's locked. 
  • Added an “is this a roleplaying game?” section to talk about how Spindlewheel differs from your average ttrpg. 
  • Split Seer into Seer and Fortune Teller, so now the abilities are distinct. 
  • Changed Monastic reflect rules so they can only get cards from takeaways or gifts from other players. 
  • Clarified earning elevated Desires. 
  • Rebalanced the homefront spread in the War pattern. 
  • Simplified character management.

More changes to come, probably, but for now we're back to a playable state! That's very exciting :)

Files

spindlewheel forever 1-6-25.pdf 32 MB
12 days ago
spindlewheel forever character sheets.zip 13 MB
12 days ago

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